The Realm

All the World’s a Stage

Eidolon runs on story the way other worlds run on physics.

Map of the Realm of Eidolon
The Realm of Eidolon Robert Althauer
The World

A flat world turning inside a clockwork sky

The Orrery’s gears carry worlds through the dark, and the great mirrored Pendulum swings beneath them, flinging out the day and drawing it back again. Everyone agrees the mechanism is slightly off. No two people agree on how.

A duel in a Metropolaris street, an airship passing overhead
Metropolaris, the City of Cities Lucas Pandolfelli
The Capital

The City of Cities

Around the roots of the World Tree sprawls Metropolaris: a city of ambition, grime, and the absolute conviction that it is the most important place in existence.

It is right, provided you ask the correct people. Fifty-five million live in its rings, and every one of them knows exactly how close they got.

A lantern-bearer entering a hollow beneath the roots of an ancient tree
The Bramblewoods Tomasz Belzowski
The Duchies

The borders were never drawn. They grew.

Kingdoms expanded until a thorned forest stopped them, then pretended they had meant to stop there. The Bramblewoods make war inconvenient.

Which forces kings and merchants alike to reach for the instruments that need more paperwork than armour: diplomacy, espionage, advantageous marriage, and the occasional hunting accident.

A figure stepping through a glowing threshold amid gnarled branches
Into the Widderslainte Tomasz Belzowski
Beyond the Borders

Older things, keeping their own counsel

Past the marchlands the map stops being reliable. The Fae hold a country that will not stay charted, the Takwin keep their elemental dominions, and the Realm quietly dreams a second face of itself that its own inhabitants have never thought worth distinguishing.

And there are a great many other things out there that prefer not to introduce themselves first.

The Adamantine Throne
The Prime Mobile Lino Dreighe
Faith in the Realm

Every god was once mortal

The gods of civilisation were Heroes first, deified by the sheer size of the standing they built. The Emperor and the whole Imperium are a found family of near-deified Heroes, running the Commonwealth from partway up that same road.

It was never a closed path. Grow a legend large enough and immortality is on offer. Heroes are the most powerful players on this stage, which is not remotely the same as being safe.