Invictus
Character Creation

Callings

You answered the call to adventure. Now forge your legend.

The Alchemist
The

Alchemist

Alchemists test potions on the only subject they trust: themselves. They push their flesh past limits others fear to approach. Breakthroughs and body horror share the same bottle.

Vocations
AludicantsMercuriansSalindersScorians
The Artificer
The

Artificer

Artificers see potential in what others discard. They haul scrap from battlefields, strip gears from ancient ruins, and turn junk into devices that defy explanation. Nothing stays broken for long.

Vocations
CodifiersForecastersImagineersLogicians
The Barbarian
The

Barbarian

Barbarians chase ever-greater thrills that would kill ordinary folk. They throw themselves into danger, using fury, greed, fear, or fervour to push past limits others cannot reach. Where others hesitate, they act.

Vocations
BerserkersChryseansHellequinsThyrsians
The Bard
The

Bard

Bards command attention and hold it. They weave melody, harmony, and tempo into living forces that rally allies, shame enemies, and sway the will of a crowd. They are the party's voice when words matter more than steel.

Vocations
ArcanthorsFuroransOrisiansSkathes
The Cleric
The

Cleric

Clerics serve gods who remember mortality. These ascended beings once knew hunger, fear, and hope, making them attentive to mortal prayers. Through devoted service, Clerics become living conduits for divine intervention.

Vocations
CuratorsHealersInquisitorsWardens
The Demiurge
The

Demiurge

Demiurges build servitor constructs from inanimate materials. They breathe purpose into clay, metal, stone, and cloth, creating loyal servants that carry out their will.

Vocations
DoppelmakersFiligristsObeliskansPhantomiers
The Druid
The

Druid

Druids translate between civilisation and wilderness. They hear the Green, the vast consciousness flowing through root and branch, and remind those who have forgotten that nature thinks.

Vocations
AugursDelversHermitsSounders
The Enchanter
The

Enchanter

Enchanters bend what others see and feel. They blend hue and pattern into glamour, misdirection, and desire, painting over reality before anyone notices the brushstrokes. Their targets rarely know they have been influenced.

Vocations
HeraldsJestersMusesPuppeteers
The Fighter
The

Fighter

Fighters command the battlefield. They read terrain, anticipate enemy movements, and position allies for victory before the first blow lands. Their true power is making everyone around them fight better.

Vocations
DragoonsPavisersThanesValkiers
The Immolator
The

Immolator

Immolators command fire through phlogiston, the subtle essence of combustion. They wield flame in forms both blazing and delicate, from searing explosions to gentle warmth that heals rather than harms.

Vocations
FulministsIlluminantsMolteneersPowderjacks
The Malefactor
The

Malefactor

Malefactors manage the economy of harm. They speak suffering into verse, transferring wounds between allies, transforming diseases into lesser forms, and cursing enemies with poetry that bites. They are quietly leaking catastrophe.

Vocations
BeastsHusksShadesWhispers
The Monk
The

Monk

Monks learn universal principles through careful observation. They study looms, kilns, and daily labour to understand leverage, timing, and balance, then apply those lessons with empty hands. They bring scholarly precision to combat and craft alike.

Vocations
AnchoritesCenobitesMendicantsTetrakites
The Oracle
The

Oracle

Oracles perceive the golden threads connecting all things to possible futures. They receive visions unbidden and pay for every revelation. Time, for an Oracle, is less a straightforward trudge than a tangled ball of yarn given to an excitable cat.

Vocations
ArchivistsFabulistsMouristsSophists
The Paladin
The

Paladin

Paladins swear oaths and draw power from keeping them. They stand between the innocent and those who would harm them, their conviction a weapon as real as any blade. They keep their word, and their duty outlasts fear.

Vocations
BlackguardsHospitallersLaureatesTemplars
The Ranger
The

Ranger

Rangers hunt whatever needs hunting. Monsters, criminals, ghosts, lost relics: they track any quarry across any terrain and strike with lethal precision. They look at a tangled forest full of snarling beasts and find it perfect.

Vocations
ExorcistsMarshalsSlayersVenturers
The Rogue
The

Rogue

Rogues earn trust and exploit it. They read marks like open books, craft personas that invite confidence, and spring traps their victims helped build. Where others see strangers, they see opportunities wearing faces.

Vocations
CharlatansMavensSaboteursThieves
The Sorcerer
The

Sorcerer

Sorcerers bend the elements through sheer will. Fire, water, earth, and air answer their gestures as extensions of their body. They do not study magic; they embody it, and the elements answer because they have no choice.

Vocations
IronmongersRimecarversSkywalkersThornweavers
The Warlock
The

Warlock

Warlocks serve one master they can never escape. Their Keeper grants power that costs more than gold: each spell deepens a debt measured in service, soul, and slow transformation.

Vocations
DrakeswornFeymarkedNetherheldTessermanes
The Witch
The

Witch

Witches cultivate relationships with the invisible world. Every hearth hosts a spirit, every crossroads belongs to something never born, and the Witch knows them by name. Their power flows through trade, control, bargains, and service.

Vocations
AradiansCirceansLamiansManeans
The Wizard
The

Wizard

Wizards redraw reality through design. They use geometry, formula, and structure to impose new laws on the world, binding energy to pattern until it obeys.

Vocations
EvocatorsIllusionistsMogrifiersVaticors