You answered the call to adventure. Now forge your legend.
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The Callings · An experimenter who rewrites flesh
The
Alchemist
A Bottler of Mutated Forms
Alchemists test potions on the only subject they trust: themselves. They push their flesh past limits others fear to approach. Breakthroughs and body horror share the same bottle.
The Four Vocations
Apothecary
If you want to bottle the cure that keeps your allies standing when nothing else will.
Etherist
If you want to dull pain, loosen tongues, and put a room to sleep without ever drawing a blade.
Poisoner
If you want a single drop to do the work an army could not.
Vitrolist
If you want to dissolve the lock, the ward, and the wall behind it.
The Callings · An inventor who turns junk into impossibilities
The
Artificer
An Inventor of Strange Gadgets
Artificers see potential in what others discard. They haul scrap from battlefields, strip gears from ancient ruins, and turn junk into devices that defy explanation. Nothing stays broken for long.
The Four Vocations
Logician
If you want to crack any code, any lock, any argument — because to you they're all just systems waiting to be solved.
Rigger
If you want to improvise a working solution from whatever's at hand.
Saboteur
If you want to disable enemy devices and traps before they're ever used.
Smith
If you want to build practical, mundane gear that just works.
The Callings · A survivor who laughs where others would break
The
Barbarian
A Death-defying Daredevil
Barbarians chase ever-greater thrills that would kill ordinary folk. They throw themselves into danger, using fury, greed, fear, or fervour to push past limits others cannot reach. Where others hesitate, they act.
The Four Vocations
Berserker
If you want to charge headlong into danger and tear through enemy lines on pure momentum.
Chrysean
If you want to chase fortune and leap at opportunities no one else dares to take.
Hellequin
If you want to spread terror through manic, unpredictable mayhem.
Thyrsian
If you want to turn any gathering into a party, and any enemy into a friend by the end of the night.
The Callings · A performer whose music reshapes the world
The
Bard
A Performer of Magical Music
Bards command attention and hold it. They weave melody, harmony, and tempo into living forces that rally allies, shame enemies, and sway the will of a crowd. They are the party's voice when words matter more than steel.
The Four Vocations
Arcanthor
If you want fame and celebrity to become a weapon of supernatural influence.
Furoran
If you want your courage and rhythm to drive an army into battle-frenzy.
Orisan
If you want to be a living library of song and story, keeper of what would otherwise be forgotten.
Skathe
If you want to mock authority through musical satire and leave chaos in your wake.
The Callings · A servant of a named god
The
Cleric
A Speaker for the Gods
Clerics serve gods who remember mortality. These ascended beings once knew hunger, fear, and hope, making them attentive to mortal prayers. Through devoted service, Clerics become living conduits for divine intervention.
The Four Vocations
Curator
If you want to bless craft and trade, turning workshops into sites of miraculous productivity.
Healer
If you want to hold back death itself, so long as the dying are worthy of the mercy.
Inquisitor
If you want to make lies impossible to speak in your presence.
Warden
If you want to turn any doorway into sacred, neutral ground where violence cannot follow.
The Callings · A maker of obedient constructs
The
Demiurge
A Maker of Obedient Simulacra
Demiurges build servitor constructs from inanimate materials. They breathe purpose into clay, metal, stone, and cloth, creating loyal servants that carry out their will.
The Four Vocations
Doppelmaker
If you want your construct to become the perfect double of anyone.
Filigrist
If you want delicate, precise work done at a distance no hand could reach.
Obeliskan
If you want raw, unstoppable strength standing between you and any force.
Phantomier
If you want to scout anywhere unseen, where no living body could go unnoticed.
The Callings · A guardian of the Green
The
Druid
A Voice of the Living World
Druids translate between civilisation and wilderness. They hear the Green, the vast consciousness flowing through root and branch, and remind those who have forgotten that nature thinks.
The Four Vocations
Gritrunner
If you want to endure where nothing else survives.
Mudraker
If you want to move unseen through stone and earth.
Searay
If you want to navigate depths no one else can reach.
Skylark
If you want to take to the sky and never be grounded.
The Callings · A painter of illusory charms
The
Enchanter
A Painter of Illusory Charms
Enchanters bend what others see and feel. They blend hue and pattern into glamour, misdirection, and desire, painting over reality before anyone notices the brushstrokes. Their targets rarely know they have been influenced.
The Four Vocations
Herald
If you want to ease dangerous transitions by opening a door between where you are and where you need to be.
Jester
If you want to turn any solemn moment into farce by pulling exactly the right absurd prop from nowhere.
Mare
If you want to drag nightmares out of dreams and make them real.
Puppeteer
If you want to give the inanimate a life of its own, extensions of yourself that act while you don't.
The Callings · A scholar of war
The
Fighter
A Tactician of Steel Strategy
Fighters command the battlefield. They read terrain, anticipate enemy movements, and position allies for victory before the first blow lands. Their true power is making everyone around them fight better.
The Four Vocations
Dragoon
If you want a blade forged from a monster you felled.
Paviser
If you want an unbreakable weapon forged from starmetal.
Thane
If you want a blood-bound blade that hungers for battle.
Valkier
If you want a blade that carries your ancestors' wisdom.
The Callings · An engineer of living flame
The
Immolator
An Engineer of Living Flame
Immolators command fire through phlogiston, the subtle essence of combustion. They wield flame in forms both blazing and delicate, from searing explosions to gentle warmth that heals rather than harms.
The Four Vocations
Fulminist
If you want to crack shields and shatter nerves with chained lightning.
Illuminant
If you want to lance through darkness with a precise beam of light.
Molteneer
If you want to reshape a battlefield with streams of molten pitch.
Powderjack
If you want to blast gaps through walls with precision explosives.
The Callings · A speaker of dark verses
The
Malefactor
A Speaker of Dark Verses
Malefactors manage the economy of harm. They speak suffering into verse, transferring wounds between allies, transforming diseases into lesser forms, and cursing enemies with poetry that bites. They are quietly leaking catastrophe.
The Four Vocations
Beast
If you want your curse to grant animal speed and instinct, until it turns feral.
Blight
If you want to spread a plague that eventually turns on you.
Husk
If you want to drain strength and nerve from your enemies with every word.
Shade
If you want to fade from sight and hearing until you're barely there.
The Callings · A scholar of perfect action
The
Monk
A Scholar of Perfect Action
Monks learn universal principles through careful observation. They study looms, kilns, and daily labour to understand leverage, timing, and balance, then apply those lessons with empty hands. They bring scholarly precision to combat and craft alike.
The Four Vocations
Assassin
If you want to strike once, perfectly, and vanish before anyone reacts.
Bravo
If you want unmatched precision in unarmed combat.
Colossus
If you want to be an unstoppable wall of raw physical force.
Jongleur
If you want to dance through danger with acrobatic grace.
The Callings · A seer of uncertain fates
The
Oracle
A Seer of Uncertain Futures
Oracles perceive the golden threads connecting all things to possible futures. They receive visions unbidden and pay for every revelation. Time, for an Oracle, is less a straightforward trudge than a tangled ball of yarn given to an excitable cat.
The Four Vocations
Astrologer
If you want to read destiny written in the stars.
Augur
If you want to read the omens nature itself provides.
Necromancer
If you want to speak with the dead and carry their unfinished business.
Sibylline
If you want to read fate in the fall of chance and lots.
The Callings · An oathbound champion
The
Paladin
An Oathbound Champion
Paladins swear oaths and draw power from keeping them. They stand between the innocent and those who would harm them, their conviction a weapon as real as any blade. They keep their word, and their duty outlasts fear.
The Four Vocations
Blackguard
If you want to hunt down the guilty and make them pay, wherever they run.
Hospitaller
If you want mercy to be your weapon — healing even your enemies.
Laureate
If you want your visible triumphs to be what gives everyone else hope.
Templar
If you want to stand between two sides and force a ceasefire through sheer presence.
The Callings · An apex hunter
The
Ranger
An Apex Hunter
Rangers hunt whatever needs hunting. Monsters, criminals, ghosts, lost relics: they track any quarry across any terrain and strike with lethal precision. They look at a tangled forest full of snarling beasts and find it perfect.
The Four Vocations
Exorcist
If you want to be a ghost hunter, tracking down the supernatural.
Marshal
If you want to be a bounty hunter or vigilante, bringing wrongdoers to justice.
Slayer
If you want to be a professional monster hunter.
Venturer
If you want to be a treasure hunter, chasing lost relics and ruins.
The Callings · A quick-witted opportunist
The
Rogue
A Quick-Witted Opportunist
Rogues earn trust and exploit it. They read marks like open books, craft personas that invite confidence, and spring traps their victims helped build. Where others see strangers, they see opportunities wearing faces.
The Four Vocations
Charlatan
If you want to defraud marks who trust you completely.
Maven
If you want a network of contacts who owe you favours and secrets.
Posturist
If you want to bend and slip free of any bind, no matter how tight.
Thief
If you want to take anything, undetected, from anywhere.
The Callings · A conduit for elemental chaos
The
Sorcerer
A Conduit for Elemental Chaos
Sorcerers bend the elements through sheer will. Fire, water, earth, and air answer their gestures as extensions of their body. They do not study magic; they embody it, and the elements answer because they have no choice.
The Four Vocations
Ironmonger
If you want to reshape and unravel armour and weapons with a gesture.
Rimecarver
If you want to freeze the air itself into deadly barriers and hail.
Skywalker
If you want to hurl lightning and storm from your fingertips.
Thornweaver
If you want to turn any battlefield into a tangle of living vines.
The Callings · A vessel for eldritch powers
The
Warlock
A Vessel for Eldritch Powers
Warlocks serve one master they can never escape. Their Keeper grants power that costs more than gold: each spell deepens a debt measured in service, soul, and slow transformation.
The Four Vocations
Drakesworn
If you want to command with a dragon's absolute, terrifying authority.
Feymarked
If you want to bend reality's rules through fey whimsy and dream logic.
Netherheld
If you want an abyssal fiend as your patron, wielding existential dread as a weapon.
Tessermane
If you want a genie as your patron, conjuring impossible wonder into being.
The Callings · A speaker to spirits
The
Witch
A Binder of Spirits
Witches cultivate relationships with the invisible world. Every hearth hosts a spirit, every crossroads belongs to something never born, and the Witch knows them by name. Their power flows through trade, control, bargains, and service.
The Four Vocations
Aradian
If you want your household objects to come alive and fight for you.
Circean
If you want a loyal animal familiar at your side.
Lamian
If you want your ancestors to walk with you.
Manean
If you want a small, clever spirit born from your own spellcraft.
The Callings · A geometer of the impossible
The
Wizard
A Geometer of the Impossible
Wizards redraw reality through design. They use geometry, formula, and structure to impose new laws on the world, binding energy to pattern until it obeys.
The Four Vocations
Evocator
If you want magic as a weapon of conquest.
Illusionist
If you want magic as pure, beautiful spectacle.
Mogrifier
If you want to push past the limits of what's possible, including on yourself.
Vaticor
If you want magic in pursuit of truth, nothing more.