Character Creation

Callings

You answered the call to adventure. Now forge your legend.

01 of 20
The Alchemist

The Callings · An experimenter who rewrites flesh

The

Alchemist

Alchemists test potions on the only subject they trust: themselves. They push their flesh past limits others fear to approach. Breakthroughs and body horror share the same bottle.

The Four Vocations

Apothecary

If you want to bottle the cure that keeps your allies standing when nothing else will.

Etherist

If you want to dull pain, loosen tongues, and put a room to sleep without ever drawing a blade.

Poisoner

If you want a single drop to do the work an army could not.

Vitrolist

If you want to dissolve the lock, the ward, and the wall behind it.

The Artificer

The Callings · An inventor who turns junk into impossibilities

The

Artificer

Artificers see potential in what others discard. They haul scrap from battlefields, strip gears from ancient ruins, and turn junk into devices that defy explanation. Nothing stays broken for long.

The Four Vocations

Logician

If you want to crack any code, any lock, any argument — because to you they're all just systems waiting to be solved.

Rigger

If you want to improvise a working solution from whatever's at hand.

Saboteur

If you want to disable enemy devices and traps before they're ever used.

Smith

If you want to build practical, mundane gear that just works.

The Barbarian

The Callings · A survivor who laughs where others would break

The

Barbarian

Barbarians chase ever-greater thrills that would kill ordinary folk. They throw themselves into danger, using fury, greed, fear, or fervour to push past limits others cannot reach. Where others hesitate, they act.

The Four Vocations

Berserker

If you want to charge headlong into danger and tear through enemy lines on pure momentum.

Chrysean

If you want to chase fortune and leap at opportunities no one else dares to take.

Hellequin

If you want to spread terror through manic, unpredictable mayhem.

Thyrsian

If you want to turn any gathering into a party, and any enemy into a friend by the end of the night.

The Bard

The Callings · A performer whose music reshapes the world

The

Bard

Bards command attention and hold it. They weave melody, harmony, and tempo into living forces that rally allies, shame enemies, and sway the will of a crowd. They are the party's voice when words matter more than steel.

The Four Vocations

Arcanthor

If you want fame and celebrity to become a weapon of supernatural influence.

Furoran

If you want your courage and rhythm to drive an army into battle-frenzy.

Orisan

If you want to be a living library of song and story, keeper of what would otherwise be forgotten.

Skathe

If you want to mock authority through musical satire and leave chaos in your wake.

The Cleric

The Callings · A servant of a named god

The

Cleric

Clerics serve gods who remember mortality. These ascended beings once knew hunger, fear, and hope, making them attentive to mortal prayers. Through devoted service, Clerics become living conduits for divine intervention.

The Four Vocations

Curator

If you want to bless craft and trade, turning workshops into sites of miraculous productivity.

Healer

If you want to hold back death itself, so long as the dying are worthy of the mercy.

Inquisitor

If you want to make lies impossible to speak in your presence.

Warden

If you want to turn any doorway into sacred, neutral ground where violence cannot follow.

The Demiurge

The Callings · A maker of obedient constructs

The

Demiurge

Demiurges build servitor constructs from inanimate materials. They breathe purpose into clay, metal, stone, and cloth, creating loyal servants that carry out their will.

The Four Vocations

Doppelmaker

If you want your construct to become the perfect double of anyone.

Filigrist

If you want delicate, precise work done at a distance no hand could reach.

Obeliskan

If you want raw, unstoppable strength standing between you and any force.

Phantomier

If you want to scout anywhere unseen, where no living body could go unnoticed.

The Druid

The Callings · A guardian of the Green

The

Druid

Druids translate between civilisation and wilderness. They hear the Green, the vast consciousness flowing through root and branch, and remind those who have forgotten that nature thinks.

The Four Vocations

Gritrunner

If you want to endure where nothing else survives.

Mudraker

If you want to move unseen through stone and earth.

Searay

If you want to navigate depths no one else can reach.

Skylark

If you want to take to the sky and never be grounded.

The Enchanter

The Callings · A painter of illusory charms

The

Enchanter

Enchanters bend what others see and feel. They blend hue and pattern into glamour, misdirection, and desire, painting over reality before anyone notices the brushstrokes. Their targets rarely know they have been influenced.

The Four Vocations

Herald

If you want to ease dangerous transitions by opening a door between where you are and where you need to be.

Jester

If you want to turn any solemn moment into farce by pulling exactly the right absurd prop from nowhere.

Mare

If you want to drag nightmares out of dreams and make them real.

Puppeteer

If you want to give the inanimate a life of its own, extensions of yourself that act while you don't.

The Fighter

The Callings · A scholar of war

The

Fighter

Fighters command the battlefield. They read terrain, anticipate enemy movements, and position allies for victory before the first blow lands. Their true power is making everyone around them fight better.

The Four Vocations

Dragoon

If you want a blade forged from a monster you felled.

Paviser

If you want an unbreakable weapon forged from starmetal.

Thane

If you want a blood-bound blade that hungers for battle.

Valkier

If you want a blade that carries your ancestors' wisdom.

The Immolator

The Callings · An engineer of living flame

The

Immolator

Immolators command fire through phlogiston, the subtle essence of combustion. They wield flame in forms both blazing and delicate, from searing explosions to gentle warmth that heals rather than harms.

The Four Vocations

Fulminist

If you want to crack shields and shatter nerves with chained lightning.

Illuminant

If you want to lance through darkness with a precise beam of light.

Molteneer

If you want to reshape a battlefield with streams of molten pitch.

Powderjack

If you want to blast gaps through walls with precision explosives.

The Malefactor

The Callings · A speaker of dark verses

The

Malefactor

Malefactors manage the economy of harm. They speak suffering into verse, transferring wounds between allies, transforming diseases into lesser forms, and cursing enemies with poetry that bites. They are quietly leaking catastrophe.

The Four Vocations

Beast

If you want your curse to grant animal speed and instinct, until it turns feral.

Blight

If you want to spread a plague that eventually turns on you.

Husk

If you want to drain strength and nerve from your enemies with every word.

Shade

If you want to fade from sight and hearing until you're barely there.

The Monk

The Callings · A scholar of perfect action

The

Monk

Monks learn universal principles through careful observation. They study looms, kilns, and daily labour to understand leverage, timing, and balance, then apply those lessons with empty hands. They bring scholarly precision to combat and craft alike.

The Four Vocations

Assassin

If you want to strike once, perfectly, and vanish before anyone reacts.

Bravo

If you want unmatched precision in unarmed combat.

Colossus

If you want to be an unstoppable wall of raw physical force.

Jongleur

If you want to dance through danger with acrobatic grace.

The Oracle

The Callings · A seer of uncertain fates

The

Oracle

Oracles perceive the golden threads connecting all things to possible futures. They receive visions unbidden and pay for every revelation. Time, for an Oracle, is less a straightforward trudge than a tangled ball of yarn given to an excitable cat.

The Four Vocations

Astrologer

If you want to read destiny written in the stars.

Augur

If you want to read the omens nature itself provides.

Necromancer

If you want to speak with the dead and carry their unfinished business.

Sibylline

If you want to read fate in the fall of chance and lots.

The Paladin

The Callings · An oathbound champion

The

Paladin

Paladins swear oaths and draw power from keeping them. They stand between the innocent and those who would harm them, their conviction a weapon as real as any blade. They keep their word, and their duty outlasts fear.

The Four Vocations

Blackguard

If you want to hunt down the guilty and make them pay, wherever they run.

Hospitaller

If you want mercy to be your weapon — healing even your enemies.

Laureate

If you want your visible triumphs to be what gives everyone else hope.

Templar

If you want to stand between two sides and force a ceasefire through sheer presence.

The Ranger

The Callings · An apex hunter

The

Ranger

Rangers hunt whatever needs hunting. Monsters, criminals, ghosts, lost relics: they track any quarry across any terrain and strike with lethal precision. They look at a tangled forest full of snarling beasts and find it perfect.

The Four Vocations

Exorcist

If you want to be a ghost hunter, tracking down the supernatural.

Marshal

If you want to be a bounty hunter or vigilante, bringing wrongdoers to justice.

Slayer

If you want to be a professional monster hunter.

Venturer

If you want to be a treasure hunter, chasing lost relics and ruins.

The Rogue

The Callings · A quick-witted opportunist

The

Rogue

Rogues earn trust and exploit it. They read marks like open books, craft personas that invite confidence, and spring traps their victims helped build. Where others see strangers, they see opportunities wearing faces.

The Four Vocations

Charlatan

If you want to defraud marks who trust you completely.

Maven

If you want a network of contacts who owe you favours and secrets.

Posturist

If you want to bend and slip free of any bind, no matter how tight.

Thief

If you want to take anything, undetected, from anywhere.

The Sorcerer

The Callings · A conduit for elemental chaos

The

Sorcerer

Sorcerers bend the elements through sheer will. Fire, water, earth, and air answer their gestures as extensions of their body. They do not study magic; they embody it, and the elements answer because they have no choice.

The Four Vocations

Ironmonger

If you want to reshape and unravel armour and weapons with a gesture.

Rimecarver

If you want to freeze the air itself into deadly barriers and hail.

Skywalker

If you want to hurl lightning and storm from your fingertips.

Thornweaver

If you want to turn any battlefield into a tangle of living vines.

The Warlock

The Callings · A vessel for eldritch powers

The

Warlock

Warlocks serve one master they can never escape. Their Keeper grants power that costs more than gold: each spell deepens a debt measured in service, soul, and slow transformation.

The Four Vocations

Drakesworn

If you want to command with a dragon's absolute, terrifying authority.

Feymarked

If you want to bend reality's rules through fey whimsy and dream logic.

Netherheld

If you want an abyssal fiend as your patron, wielding existential dread as a weapon.

Tessermane

If you want a genie as your patron, conjuring impossible wonder into being.

The Witch

The Callings · A speaker to spirits

The

Witch

Witches cultivate relationships with the invisible world. Every hearth hosts a spirit, every crossroads belongs to something never born, and the Witch knows them by name. Their power flows through trade, control, bargains, and service.

The Four Vocations

Aradian

If you want your household objects to come alive and fight for you.

Circean

If you want a loyal animal familiar at your side.

Lamian

If you want your ancestors to walk with you.

Manean

If you want a small, clever spirit born from your own spellcraft.

The Wizard

The Callings · A geometer of the impossible

The

Wizard

Wizards redraw reality through design. They use geometry, formula, and structure to impose new laws on the world, binding energy to pattern until it obeys.

The Four Vocations

Evocator

If you want magic as a weapon of conquest.

Illusionist

If you want magic as pure, beautiful spectacle.

Mogrifier

If you want to push past the limits of what's possible, including on yourself.

Vaticor

If you want magic in pursuit of truth, nothing more.

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